Study your flashcards anywhere!

Download the official Cram app for free >

  • Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

How to study your flashcards.

Right/Left arrow keys: Navigate between flashcards.right arrow keyleft arrow key

Up/Down arrow keys: Flip the card between the front and back.down keyup key

H key: Show hint (3rd side).h key

A key: Read text to speech.a key

image

Play button

image

Play button

image

Progress

1/42

Click to flip

42 Cards in this Set

  • Front
  • Back
visualization does not depend on event context
false
according to zettly, not all commercials are carefuly storyboarded before they go into production
faslse
through superimposition, matting, or multi screens, we can show a variety of angles at the same time, thereby creating:
simultaneous angles.
when we look down with the camera using a high angle, the subject generally diminishes in significance and becomes less powerful.
true.
a jump cut is when an object seems to her from one screen position to another and is a direct consequence of slight but significant misalignments of camera to object from one shot to the next.
true.
the most common way of using point of view is to have the camera first focus on a person looking in a particular direction and then follow with a shot of what the person sees
true.
the amount of territory a shot includes and from how far away we seem to look at the event is defines as our:
field of view
over the shoulder and cross shooting are especially advantageous for the small video screen and the mobile media display.
true.
the visual approach that uses the technical devices and the potentials of the medium to build a unique screen event that depends entirely on the medium is called
creating an event
in practice, the three basic ways of looking usually - and should - overlap
true.
being discovered refers to when the screen action is aimed directly at us in our viewing position, and thus inevitabley links us with the screen event.
true.
the direct address method, where the performer speaks directly to the camera, is not a form of subjective camera.
false.
all of these are basic visualization factors relative to viewpoint
location and time of day.
according to Zettl, your shooting angles should not become the communication instead they should simply be a reflection of your personality and aesthetic sensitivity
true.
a scene in which a child is shown running through the woods and then the camera shows what he sees in an example of subjective camera work.
true.
angles show different viewpoints and add to event intensification
true.
creating in the context of ways of looking involves medium manipulation of the event
true.
what does looking into an event mean?
the camera scrutinizes the event as closely as possible.
the direct address method, where the performer speaks directly to the camera, is not a form of subjective camera
false
.by changing angles from shot to shot, you introduce directional shifts that are perceived as positional jumps rather than a change in viewpoint.
faalse.
field of view can be applied only to EFP
false.
in over the shoulder shooting, the camera moves past the shoulder of the camera near person to get a tighter close up of the camera far person, and in each shot the camera near person has temporarily moved into off screen space.
false
what is the most accurate definition of visualization
thinking in pictures and sound.
an objective camera assumes the role of an onscreen character, substituting for the performers eyes and actions
false
in practice, the three basic ways of looking never overlap.
false
the most common way of using point of view is to have the camera first focus on a person looking in a particular direction an then follow with a shot of what the person sees.
true.
when we look down with the camera using a high angle, the subject generally diminishes in significance and becomes less powerful
true.
the ideal transformation of the viewer from event spectator to event participant frequently occurs.
false
what does looking at an event mean?
to use the camera to report an event.
angles show different viewpoints and add to event intnsification
true.
creating in the context of ways of looking involves medium manipulation of the event
true.
the direct address method, where the performer speaks directly to the camera, is not a form of subjective camera.
false
by changing angles from shot to shot, you introduce directional shifts that are perceives as positional jumps rather than a change in viewpoint
false
in over the shoulder shooting, the camera moves past the shoulder of the camera near person to get a tighter close up of there camera far person and n each shot the camera near person has temporarily moved into off screen space.
false.
what is the most accurate definition of visualization
thinking in pictures and sound.
an objective camera assumes the role of an on screen character substituting for the performers eyes and actions
false
in practive, the three basic ways of looking never overlap.
false.
the most common way of using point of view is to have the camera first focus on a person looking in a particular direction and then follow with shot of what the person sees
true.
When we look down with the camera using a high angle, the subject generally diminishes in significance and becomes less powerful
true.
the ideal transformation of the viewer form event spectator to event participant frequently occurs
false
what does looking at an event mean?
to use the camera to report an event.
in your basic visualization is determined by a looking-into context, you can cover an action from various extreme angles.
true.